Play Sittuyin Online

Create a private room for someone you know, or open a public room and wait in the lobby. The host chooses White or Black, and the player who joins takes the other side. White moves first. Once both seats are filled, later visitors enter as spectators.

Create a room

Choose a room type, then invite a player with the link or room code.

Room type

A public room appears in the lobby while its second seat is open. This browser may host only one public room at a time.

Join a room

Paste an invitation link or enter a room code. An open seat lets you play; a game already in progress opens in spectator mode.

Leaving does not end the game. The host can return through My rooms or close the room; if both players go offline, it remains available for about 20 minutes. A room code connects this game and does not store personal information.

Room lobby

Waiting for opponent

0
No public rooms are waiting for a player.

Share a Link, Start a Game

If your friend is somewhere else, you do not need to coordinate a complicated account setup first. Create a room, drop the link into chat, and both sides will see the same board once the other player opens it. If you want a new opponent, you can also join a room from the lobby or watch a game that is already underway.

A Sittuyin room link being shared in chat to invite another player

Share a room with a friend

To play with a friend, create a private room and drop the link right into chat. The other player can open it and join the same game. Choose White or Black when you create the room. There is no account to register, and there is no room password to memorize.

Private roomsLink inviteChoose a side
A public lobby listing open online Sittuyin rooms

Join an open room

Public rooms appear in the lobby. If a room is still waiting for another player, you can join and start right away. If a game is already in progress, you can watch but not move. Room codes stay with the host and do not appear in the list.

Open room listJoin a gameWatch a game
Two players seeing the same Sittuyin board update live during an online game

Every accepted move shows up, and mate ends it

When it is your turn to move, the other side sees that move right away. Checkmate ends the game. A move that would leave the other side with no legal move but not in check is illegal. If the connection drops for a moment, reopening the room takes you back to your old seat.

Live syncCheckmate ends itReconnect to a room

1link starts the game

8×8fixed board

Publicjoin from the lobby

Privateinvite only