Sittuyin is Burmese chess. The sit-tee phase comes first: the pawns are already on the board, and you place the other pieces on your own half. Rooks go on the back rank. The elephant moves one square diagonally or one square straight forward. Pawns promote only on the far-side diagonals of the big X. Checkmate wins. A move that would stalemate is illegal. The guide below follows the order of a real game and clears up the parts that usually cause confusion.

Three Things to Remember First

First, the game does not start with a normal first move. White deploys the eight non-pawn pieces on White’s half, Black deploys after that, and only then does White make the first move. Rooks must go on the back rank, and the other pieces may not use it.

Second, both the general and the elephant are short-range pieces. The general moves one square diagonally. The elephant moves one square diagonally, or one square straight forward, and it does not jump.

Third, pawns do not promote on the back rank. They promote only on the big X in the opponent’s half, and only if you do not already have a general on the board. If a pawn walks past those squares, it cannot come back and promote later.

Who deploys, who moves first

White pawns start on a3–d3 and e4–h4, and Black mirrors that shape on the far side. White places every remaining piece first, then Black. Rooks must sit on the back rank; the other pieces stay on your half and cannot use that rank. A Black rook may not face White’s king on the same file unless a non-pawn stands between them. After both sides finish deploying, White moves first. There is no castling.

The easiest deployment mistakes to catch early are these: only rooks may use the back rank, and Black may not place a rook so it stares straight at White’s king across an open file. Once you rule those out, the remaining squares are your legal choices.

How the pieces move

White and Black use the same movement rules. The quickest way to sort the pieces is by range: king, general, and elephant all move one square; the rook slides; the knight jumps; and the pawn always moves straight ahead but captures diagonally.

White and Black pieces move by the same rules; only the color differs. Use the glyph to recognize the piece, the short line for direction, and the fuller note for range and blocking rules.

King

One step any way · Answer check

The king steps one square in any direction and captures the same way. Check must be answered at once, and the king may not walk onto an attacked square. There is no castling; the king has to walk to safety.

Rook

Any distance straight · Never jump

The rook slides any number of squares along a rank or file, but cannot pass through another piece. Landing on an opposing piece captures it. On an open line it can check, attack, or pin, and it is the longest-range piece on this board.

Knight

Two and one · The in-between does not block

The knight jumps in an L: two squares one way and one square perpendicular. The square in between does not block it, the same as in later chess.

Elephant

One diagonal · Or one step forward

The elephant steps one square diagonally, or one square straight forward. It does not leap, retreat, or slide. It is a short-range piece that works close to the pawn line.

General

One diagonal step · Close range only

The general steps one square diagonally. You may only have one on the board. A pawn can promote to a general only after yours has been captured, and only on the far-side diagonals of the big X.

Pawn

One forward · Promote on the X

A pawn steps one square forward and captures one square diagonally forward. There is no double step and no en passant. Pawns start on the staggered line. Promotion to a general is only on the opposite long diagonals, and only if you have no general left.

Pawns and promotion

A pawn steps one square forward and captures one square diagonally. There is no double step and no en passant. The part most people misremember is promotion: it does not happen on the back rank. Promotion to a general is only on the far-side diagonals of the big X, and only if you have no general left. Spending a turn to convert a pawn already on that square counts as the move. If the pawn walks past those squares, it cannot promote later.

Two details matter here. First, promotion is not automatic when a pawn reaches the square; you have to spend that move on the conversion. Second, if you already have a general on the board, a pawn sitting on a promotion square still may not turn into another one.

How a game is won

Checkmate wins. A move that leaves the opponent with no legal reply and not in check is illegal. If that is the only remaining move, the game is a draw. In other words, this game recognizes checkmate, not a win by forcing stalemate.

That means you do not get to play a stalemating move first and claim the result after the fact. If the move would create stalemate instead of mate, the move itself is not legal.

What changes by mode

AI games include hints, undo, and replay, which makes them the easiest place to learn the rules as you go. You can also choose White or Black there if you want to practice one side of the deployment. Pass-and-play shares one device and does not hint for either side. Online rooms sync accepted moves and do not offer hints or undo.

Questions

Is Sittuyin the same as chess or Makruk?

No. Sittuyin is Burmese chess. You deploy before you move, the elephant is a one-step piece, and pawns promote on the big X in the opponent’s half. It is not just chess or Makruk under another name.

Why can’t I start moving right away?

Because sit-tee is part of the rules, not just a setup screen. The pawns are already on the board. White deploys the other pieces first, then Black, and only then does White make the first move.

Can the elephant leap over a piece?

No. The elephant moves one square diagonally or one square straight forward. If a piece is in the way, it cannot get through. This is not the two-square leaping alfil from Shatranj.

Can a pawn promote if I already have a general?

No. You may only have one general on the board. A pawn on a promotion square still cannot convert if your general is still alive.

Why can’t Black point a rook straight at White’s king during deployment?

Because that placement is illegal in the sit-tee phase. Black may only line a rook up with White’s king if a non-pawn piece stands in between. It is a deployment restriction, not something you fix later with the first move.

Does stalemate win?

No. A move that would create stalemate is illegal. If you have no other move, the game is a draw. Checkmate is the win condition this game uses.